Early access plans

Start with the player story. Scale with the community.

QuestCard is building toward a simple model: players stay free, communities unlock the systems that turn achievements into repeatable growth.

Player

Free

Your story, achievements, and the communities you call home.

  • Public QuestCard profile
  • Achievement collection
  • Friends and communities
  • Shareable achievement cards
Claim your profile
For server builders

Community

Launching soon

The command center for servers turning player moments into growth.

  • Player and community profiles
  • Achievement share cards
  • Events and rankings
  • Growth analytics and attribution
Join the community list

Network

Talk to us

For creator networks and communities ready to run bigger campaigns.

  • Everything in Community
  • Custom branding direction
  • Priority launch support
  • Multi-community insights
Explore the vision

FAQ

Is QuestCard available to players for free?

Yes. Player profiles, achievements, friends, and communities are designed to be the open layer of the QuestCard network.

Can I use QuestCard with my Minecraft community?

That is the first launch path. QuestCard is being shaped around Minecraft player stories, events, and achievement-driven growth.

Are these plans available to purchase today?

Not yet. Community and Network plans describe the launch direction; calls to action are non-checkout expressions of interest while access is prepared.

What makes QuestCard different from a server listing?

A listing describes a server. QuestCard gives every player a reason to share their own progress, rarity, and community identity.