Player
Free
Your story, achievements, and the communities you call home.
- Public QuestCard profile
- Achievement collection
- Friends and communities
- Shareable achievement cards
Early access plans
QuestCard is building toward a simple model: players stay free, communities unlock the systems that turn achievements into repeatable growth.
Free
Your story, achievements, and the communities you call home.
Launching soon
The command center for servers turning player moments into growth.
Talk to us
For creator networks and communities ready to run bigger campaigns.
FAQ
Yes. Player profiles, achievements, friends, and communities are designed to be the open layer of the QuestCard network.
That is the first launch path. QuestCard is being shaped around Minecraft player stories, events, and achievement-driven growth.
Not yet. Community and Network plans describe the launch direction; calls to action are non-checkout expressions of interest while access is prepared.
A listing describes a server. QuestCard gives every player a reason to share their own progress, rarity, and community identity.